For players who enjoy exploration stories with deliberate, costly choices
Ninety Chains
Two hundred miles of changed country. Draw the new map.
Lead five people across a landscape that moved, choosing whether to survey or to listen, and record what is certain and what is not.
What Ninety Chains brings together
The ground shifted and the rivers moved, so the old maps describe somewhere else. As the routefinder, lead a small expedition across changed country and draw the atlas that replaces them.
A hand-drawn atlas in four layers - terrain, water, danger and rumour - where you choose to survey or to listen, and mark what is certain and what is not. Five legs, nine endings, and hand-painted illustration on every screen.